
Bronson Hughes
Prophets of Fear
345
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Posted - 2014.09.03 15:30:00 -
[1] - Quote
DISCLAIMER: I had never really tried industry before Crius, so I can only tell you what I've discovered since it went live.
Here are my general thoughts:
1. I anchored my first hisec POS and didn't have to pay someone for their standings in order to do it. I feel that the lifting of the standings requirements, along with opening up 0.8+ systems, was a huge boost for industry as it gave players more space to operate.
2. I think the change from a fixed number of slots to a sliding install cost based on job creation density is a fabulous idea. I very carefully selected my system to eventually minimize my install costs, and my research paid off. My POS is in a system with few moons and an NPC station with no facilities, so the number of jobs submitted will always remain relatively low.
3. The addition of the compression array, and the lifting of the losec restriction on the reprocessing array, have been great for my mining operations. It has also led to more than a few staggeringly expensive lossmails as people fill cheap haulers with compressed ore, but I'm okay with that.
4. Combining 1-3 means that POSes should not only be more common, but have more variety in fitting. With no need to fit multiple labs or factories of the same type, people can actually do more than one thing at a POS, even a small one. And given that spreading out makes all industry cheaper, having more POSes of different kinds in more systems fits with this perfectly.
5. I love the current industry UI. It took a bit for me to figure out, and there were some wrinkles to get fixed, but overall I think it's great. I do wish it was scalable though, as it does take up almost my entire screen, but you've got a lot of information crammed into one window, so I can understand it needing to be big.
I have a few complaints about reprocessing:
A. I think the old names of reprocessing and refining made far more sense than just lumping everything into reprocessing. WHy do we now "reprocess" ores into minerals? They hadn't ever been processed before, had they? In particular, why is it called a "reprocessing array" if you can only "reprocess" ores there? I know the change was made to clarify things, but in the end I think it just confused them. Can we please get separate refining and reprocessing names back? The only skill related to reprocessing that doesn't involve ores is Scrapmetal Processing; change everything else back to Refining/Refinery. (Just the names, the mechanics are fine IMHO).
B. I seriously dislike how the reprocessing array lacks any kind of UI like reprocessing in a station has. I know, the POS code is broken so it's hard to do. Fix it already. This excuse is getting old.
C. Not a complaint, but I do like how the new reprocessing skill bonuses work. It shouldn't be so easy to get a "perfect" refine. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |